![]() ![]() Pumping removes water slower than holes bring it in, so you need to fix the holes before you begin pumping. This will pump out the water the holes let in. Sinking- When all the red Holes are gone, go to the Pump and press E.Green holes are ones your team is already repairing, so don't worry about those. Holes which are glowing red need to be fixed walk up to them with your Hammer and hold down M1 to fix the damage. Holes: These will let water into your ship and eventually sink it unless they are fixed.When you see your ship is damaged, press 5 to equip your Repair Hammer. The top of the screen will tell you the status of your ship. When too much water enters the ship, it will sink, so fix it fast! When the enemy hits your ship, different types of damage can happen which either slows down the ship or lets water into it. "Normal" swivels can damage enemy players, but only have a small range, so should only be used when enemy ships are close. There are also small Swivel Guns which can be found on the ship: "Anti-Sail" Swivels will only damage enemy ship sails, and should be used to slow down enemy ships. When you hit an enemy ship, you will put Holes in it, and maybe hit a player and get a kill! Your team's cannon ammunition is limited, so make your shots count. If the enemy ship is closer than 300 meters, you don't need to worry about aiming- just fire away!.You can get a range number for yourself by equipping a Spyglass. If they do not have a range number, you will need to guess the range. ![]() (For example, if they are 500 meters away, you want to move your sights to "5").
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